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Epiphany.

Elegant mutations and cunning annihilations.
Sep 2 '14
bogleech:

It’s been 24 years since this episode and the issues it brings up haven’t gotten any fucking better

bogleech:

It’s been 24 years since this episode and the issues it brings up haven’t gotten any fucking better

(Source: madeupmonkeyshit)

Sep 2 '14
naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

Sep 2 '14
Sep 2 '14

feministcaptainkirk:

I swear I’m fun at parties.

(Source: twitter.com)

Sep 2 '14
thinksquad:

Police officers in Ferguson, Missouri, have begun wearing body cameras after weeks of unrest over the shooting death of an unarmed black teen by a white officer and sharply differing accounts of the incident, officials said on Sunday.
Michael Brown, 18, was shot multiple times by Ferguson Police Officer Darren Wilson on Aug. 9, sparking nearly three weeks of angry protests in the St. Louis suburb and drawing global attention to race relations in the United States.
Law enforcement and witnesses gave differing accounts of what transpired before Brown was shot, with police saying the teen had struggled with the officer. Witnesses say Brown held up his hands and was surrendering when he was shot multiple times in the head and chest.
The discrepancy has revived calls for officers across the county to be outfitted with body cameras to help capture an accurate record of police-involved incidents.
http://www.reuters.com/article/2014/09/01/us-usa-missouri-shooting-idUSKBN0GW13M20140901

thinksquad:

Police officers in Ferguson, Missouri, have begun wearing body cameras after weeks of unrest over the shooting death of an unarmed black teen by a white officer and sharply differing accounts of the incident, officials said on Sunday.

Michael Brown, 18, was shot multiple times by Ferguson Police Officer Darren Wilson on Aug. 9, sparking nearly three weeks of angry protests in the St. Louis suburb and drawing global attention to race relations in the United States.

Law enforcement and witnesses gave differing accounts of what transpired before Brown was shot, with police saying the teen had struggled with the officer. Witnesses say Brown held up his hands and was surrendering when he was shot multiple times in the head and chest.

The discrepancy has revived calls for officers across the county to be outfitted with body cameras to help capture an accurate record of police-involved incidents.

http://www.reuters.com/article/2014/09/01/us-usa-missouri-shooting-idUSKBN0GW13M20140901

Sep 2 '14
ouijubell:

shizukasmack:

tedikuma:

Another comic I started last night. This one is basically about what it was like being African American in high school, minus the supernatural transformation at the end.

This is awesome. 

YASSSSS!!!!

ouijubell:

shizukasmack:

tedikuma:

Another comic I started last night. This one is basically about what it was like being African American in high school, minus the supernatural transformation at the end.

This is awesome. 

YASSSSS!!!!

(Source: theodore3.com)

Sep 2 '14
theirhappyistooloud:

fucking thank you

theirhappyistooloud:

fucking thank you

Sep 2 '14

bogleech:

Yes let’s go with that

Sep 2 '14

Bogleech Halloween 2014: A Trip Down Mcfar-Lane (not the Family Guy one)

bogleech:

image

In the first September post watch me reminisce about some toys I liked as a kid and grow increasingly critical of how X-TREME and borderline offensive these fucking things got

It’s MCFARLANE TOYS!

OH BOY

MacFarlane was my teenage JAM

Sep 2 '14

I was around when this got big.

Dang yungins with them Doej and Feelings meemees.

(Source: pettypanda)